PC cheats (scroll down for Xbox )
Morrowind PC
In game just press '~' to bring the console, type
'player->COMMAND' and press 'Enter'. COMMAND can be one of the
cheats listed below. There is a lot of commands and I just select most
interesting one. (For example 'player->AddItem "Gold_100" 12345'
will add 12345 of gold to player.)
TMG - God mode on/off
Help - List of debugging commands (alike TMG) with descriptions
SetFlying 1 - Allow to fly (0 - disables)
SetSuperJump 1 - Allows super jump (0 - disables)
SetWaterWalking 1 - Allows to walk on water (0 - disables)
SetWaterBreathing 1 - Allow to breath under water (0 - disables)
SetLevel - Sets player level to
AddItem "Gold_100" - Adds amount of gold to player
SetFatigue - Sets player maximal (and current) fatigue to
SetMagicka - Sets player maximal (and current) magic to
SetHealth - Sets player maximal (and current) health to
Another Unlimited Money Bug
Confirmed working in original unpatched version. First, solve the
murder of Ralen Hlallo. Go to the House of Hlaalu to collect the
reward, and just keep clicking the ''Ralen Hlallo'' option in the
dialogue to collect $1000. Do not join the house. Keep talking to her,
keep selecting that option for unlimited gold. This bug will probably
be fixed soon, because unlimited gold means very easy skill training...
Conjure / Stat Boost
Create any 'Bound' spell with a 0 second duration and any stat boost
given normally by the spell you chose becomes permanent type
coc"locaton" and you will be transported there.
Permanent Bound Items
Bound items make for pretty nice equipment usually with some skill
boost. Also, bound items are weightless so you can loot more before
returning to the store to sell. Here is how you get a permanent bound
item. This was actually done on accident by me before I found the other
submissions. 1. Summond bound item. 2. Unequip item, then drop to the
ground. 3. Wait until the icon goes away that signifies the spell is in
effect. You will know because the item that was replaced by the bound
item will be reequiped. 4. Pick up the now permanent bound item off the
ground. These items can be unequipped and even dropped (unlike one of
the others listed).
Commands
I was practicing my jumping around town in Pelegiad as I ran a couple
of quests and I managed to get stuck in the fence near the entrance to
the inn there. Couldn't move in any direction the slightest bit and I
hadn't saved in a little while. I remembered seeing something about a
console, so I pulled it up (the tilde "~" key) but I didn't know any
commands. Half sarcastically, I typed in "help" and, lo and behold, a
list of commands! You can see for yourself what they are as there are a
number of serious game-spoiling Cheats in there, but I also found a
collisions toggle that enabled me to escape the clutches of that
dastardly fence.
Morrowind Xbox
Change health level:
Press B during game play to display the options. Press L or R to cycle
to the statistics screen. Highlight the health bar, press Black, White,
Black(3), then hold A to set a new health level. Press B to exit. When
you get hit, your health will automatically go back up. Note: Only one
code can be activated at one time.
Change magicka level:
Press B during game play to
display the options. Press L or R to cycle to the statistics screen.
Highlight the magicka bar, press Black, White(2), Black, White, then
hold A to set a new magicka level. Press B to exit. When you use
magicka, it will automatically go back up. Note: Only one code can be
activated at one time.
Change fatigue level:
Press B during game
play to display the options. Press L or R to cycle to the statistics
screen. Highlight the fatigue bar, press Black(2), White(2), Black,
then hold A to set a new fatigue level. Press B to exit. When your
fatigue changes, it will automatically go back up. Note: Only one code
can be activated at one time.
Keep health, magicka, and fatigue levels full:
Enable
the "Change health level", "Change magicka level", or "Change fatigue
level" codes, and before you fill your health/magicka/fatigue up, while
holding A and filling it, press B and exit. It will continue to rise
and as it goes down, it will raise back up instantly. For example,
start filling your health/magicka/fatigue, and press B before it is to
the top, While still holding A and filling it, it will keep and always
be full until you return to the menu.
Boost all weapon stats:
Use the following
trick to boost all your weapon stats, with the exception of
Hand-to-Hand. Note: The boost is the same as previous methods
mentioned; the only exception is that you are activating all of the
bound spells for each weapon at one time, then pressing the appropriate
trigger buttons and holding them throughout. First, acquire all bound
"weapon" spells that cover the weapon stats. Make sure you have a spell
that raises long blade, short blade, blunt weapon, etc. (one of each
bound-type in your magic list). Depending on how much magicka you have,
you may have to enable the "Change magicka level" code to ensure your
magicka continues to rise as you cast the spells. Cast all of the bound
"weapon" spells one after another. Once all of them are active, hold X
+ L and watch the weapons switch out rapidly. As they switch, the stats
associated with each type of weapon will rise tremendously. You can do
this as many times as desired until the spell expires. To continue
boosting your stats, simply re-do the spells and hold the appropriate
buttons your controller.
To raise all stats, Strength, Endurance, and Luck, all you need is Wraith Guard and Sunder. Equip any weapon, and make sure you have the Wraith Guard on. Hold X + L to switch between the Sunder and the other weapon. This will raise the stats of Strength, Endurance, and Luck by at least 90 points at a time. This also works with Keening, but it raises Speed, Agility, Health, and Willpower. To get superhuman abilities (Strength, Speed, Agility, Endurance, Luck, Magika), you must have a Bound Mace or Bound Dagger spell and the weapons "Keening" and/or "Sunder" that you get towards the end of the game. Cast Bound Mace/Dagger and hold X + L to scroll through weapons for a few seconds. Your skills will jump several hundred points, and you can slay an entire town. The Speed increase is the most impressive, although it can be slightly difficult to handle. This trick makes you practically invincible with stats between 200 to 300 and Health, Magika and Fatigue between 500 to 1000. There is a constant effect glitch for items that fortify your stats and skills. Basically, if you could enchant any old weapon with a fortify stat spell, you can raise that stat. All you need to do is get a weapon enchanted constant effect. Once that is done, hold X + L + R and it will bring that stat up. For 2,280 gp (on good terms with Enchanter), you can get a sword made that raises strength by 1 point. It does not matter how many points you put in -- it will jump quickly enough. Hold X + L + R and check every once in awhile to see how far up it has gotten. Note: Some other effects may be able to be used in the same way. For example, enchant a weapon with Feather and bring your weight down to 0. If you want to bring every stat up at the same time, enchant a weapon each fortifing a different stat 1 point each. Constant effect, then hold X + L or X + R. This will cycle through the weapons, giving you point gains in each of them.
Unlimited arrows:
Equip a bow, then any arrow. Hold Attack to pull the arrow back. Enter
the inventory screen with the arrow still pulled back. You may now
release Attack. Unequip the arrows and resume the game. It will now
continue to shoot the arrow. After it fires, it will not count that
arrow to be missing.
Increase weapon skill:
Find a weapon that
has bound whatever that weapon is (for example, a katana with bound
long sword) and cast the Bound spell. When the weapon appears, hold X +
R and your weapons will continuously switch. When the bound weapon
wears off, your stat with the weapon should have increased
dramatically. For example, it is possible to raise my longs word skill
from 50 to over 2000 in about five minutes.
Hint: Ald Velothi: Good armor:
To find the
full set of Ebony Armor (except the sword and shield which can be found
at the Dren Plantation and other Ruinic sites), go to Ald Velothi, just
north of Gnisis. From Ald Velothi, travel northeast to the Daedric
Ruins. After entering the shrine, clear it out of whatever is in there
and go to the corridor to the east. You will enter the Sunken Vault.
Follow the little spiral rock formation down until you see someone
standing on a platform. Jump or levitate to the platform and kill him.
He will have the full Ebony set.
Hint: Azura's Shrine: Boost enchant skill and get Azura's Star:
Go
towards Azura's Shrine, located at the most south east part of your
map, far east from Molag Mar. Look for the statue of a woman. Once you
enter the door directly below her feet next to the cliff, go straight
to find the giant statue of Azura. Stand directly in front of it and
press Action. She will talk to you about a woman who has to live on a
island for 100 years. Once she is done talking, make your way to Malog
Mar. Take the Stilts Strider to Balmora. Then, take the Stilts Strider
to Ald'ruhn. Once your there, take the Stilts Strider to Khuul. From
Khuul. journey by boat to Dagon Fel. Look on your map to see four
islands at the most northern part of the continent. Travel to the
island second from the left. Once there, kill all the monsters near a
small shack. Then, take the amulet from the woman in gold armor. Do not
go in the shack. Instead, make your way back to Azura's Shrine. Talk to
her and receive Azura's Star, an unbreakable Soul Gem. Trap a soul in
it, and try enchanting a item or a weapon. If the enchantment failed,
capture another soul and try again. You can now enchant repeatedly,
making your enchantment skill rise.
Hint: Azura's Shrine: Immortality:
Complete
Azura's quest (a giant stone statue in the very southeastern mountains,
pictured on the map included with the game). She needs you to go to a
small island just west of Dagon Fel (northernmost map) and kill all the
monsters outside of a shack. During the quest, do not enter the shack.
Return to Azura and she will give you Azura's Star, a reusable Soul
Gem. Trap a Golden Saint with Azura's Star (the summon spell can be
bought off a lady in the top of Tel Branora's highest tower, after
levitating there) and fill up some Common Soul Gems. You will create a
constant enchantment off of Azura's Star. Just before pressing X to
create it, switch it to a Common Soul Gem. You now can have unlimited
constant enchantments. You still need high quality items to enchant.
Make sure to train enchant to 45 from the Khajiit in Balmora's mage
guild, then use the female mage in the same room to travel to Sadrith
Mora: Wolverine Hall mage's guild. Go out the door and downstairs to
the shrine. Talk to the second man and buy 150 to 200 Ash Yam and Bloat
(alchemy equipment required). You may become encumbered. Mix about ten
potions (Fortify Intelligence) successfully and take them then mix all
the rest. You will be doing this each time you want to make
enchantments, so effects will increase dramatically. Get an
Intelligence of 1,500 to 2,000 for enchantments under 100; 2,000 to
4,000 above 100 enchantments. You can now make the enchantments you
always desired. A couple of Exquisite Rings with Chameleon 1-47 %
constant (switch to Common Soul Gem before creation) makes you
permanently invisible. Enemies will not fight back and you can steal
anything. Take them off and put them on until the effect is a high
percentage, then never take them off again.
Hint: Bal Fell: Talking Mudcrab merchant:
Northeast
of Bal Fell is a a rich talking Mudcrab. He is directly across from
Releth Ancaestral Tomb. He has 10,000 gp and buys items full price
(unless they are broken). He will buy most items. If you manage to find
him and you have a spell called Mark use it there. If you Mark it, you
can cast a spell called Recall to warp there. Do not kill him. You will
need him after you get farther in the game and need someone to sell
items to.
Hint: Bal Fell: Invisible feet:
If you want
to have invisible feet, go to Bal Fell and go to the inner shine. Find
the Ten Pace boots. When you put them on, your feet will be invisible.
Hint: Balmora: Easy money:
After traveling
to Balmora in the beginning of the game, stop by Ravi'ir the traders
house. A fairly heavy weapon such as axe or longsword of some sort is
also required, which can be acquired from the Armorer a few shops down.
Walk up to him and begin to bash his face in. You will have a decent
fight on your hands -- save before undertaking this challenge. You
should win if you remember to keep hacking. This slight case of murder
early in the game will earn you the "Fiend Katana", and "Fiend Tanto".
One is worth 9000 gold and the other is 3000 gold. You will also get
three other enchanted weapons. Sell them to the Armorer across the
street or keep them to have extremely powerful weapons early in the
game. He also has an armory in the back of his house which can be
raided and sold.
When you first enter Balmora, head to the trader (Ravi'ir). Go to the back of his shop. Once there, you can find weapons, such as katanas, daggers, and various swords. You can steal all of them and Ravi'ir will not notice. You can either sell these or use them for yourself. Do not try stealing anything else that is not in that corner, as he will notice. When you first start out, go to Balmora and sell Ravi'ir all of your inventory. Then, if desired, steal anything else and sell it to him. When you think you have sold enough, kill him. You will not only get all your items back, but some nice enchanted swords. Take all of the items that you had sold him and sell it again. Go to the Mage's Guild in Balmora. The nice lady upstairs must not believe in safes. She has a lot of items (Soul Gems for the most part). Go downstairs and steal something minor, such as a fork. As everyone comes for you, run about in circles to avoid most of the hits. After doing this a few seconds, get past everybody and run up the stairs. With as little mistakes as possible, quickly take the things you want and exit the Guild/ Drop the items outside and find a guard. Pay him his 20 gold then retrieve the items. Go to Tal Barmora and enter the Tradehouse. Go up the first flight of stairs, take a left, and go down the stairs there. Once downstairs, save the game then open the desk. A glass weapon will be inside. Some are worth more than others, or you may want a certain kind. If you do not get what you want, load the game and check again. It will be different every time. If you are looking for the most valuable, it is the Glass Claymore, valued at 32,000. Note: This trick will not necessarily work for everyone. It will also result in one less person to sell items to, but there are a lot of other towns. Go to the pawnbroker in Balmora. Steal some sort of minor object behind her. She will attack you. She is pretty weak and can be felled in about four to five blows from a two-handed sword. After you kill her, you may not have a bounty on your head and you will have access to a lot of items. Most are worth very little individually, but most are in bulk. There will also be a some books and potions. Everything can be sold for about 800 gp which may not seem like much, but combined with all the other items in the many boxes of Balmora and the money you get from delivering the package, can result in enough for your character to get some good armor, other goods, and weapons. When Ajira in the Mages Guild asks you to place a fake Soul Gem in Galbedir's desk, go upstairs when she is gone. Replace the Soul Gem and also take the ones on her desk, which are worth a fortune. An easier way to get all those expensive Soul Gems from Galbedir's desk is to do all of Ajira's quests up to the stolen reports. After that quest is complete, Galbedir will freeze wherever she is. You can do this in enough time that she will stop on the lowest stairwell. After she is stuck, go up and take all the desired Soul Gems. Do not try to enchant anything by her with those Soul Gems or she will realize you stole them. Sleep until it turns to night. Enter Balmora then go around and search all boxes, urns, and other searchable items on both sides of the river. You will find lots of gold, good weapons that can be sold, and potions. You can also find other inexpensive items. If you are very desperate for gold, take these but they are not worth much. If you do not find any good items at first, do not be discouraged and keep looking. Usually guards could care less if you steel from outside, but keep a wary eye just in case.
Hint: Balmora: Good armor:
To get good armor at the start of the game, get very proficient with
one weapon. Then, kill one of the Ordinators in Balmora. You will have
a good fight and someone may see you. Make sure you save before
attempting this.
Hint: Balmora: Good weapon:
When you arrive
in Balmora go to the east guard tower. Go to the top floor where the
guard is located. Jump on the small basket and look on top of the
dresser. The Sword Of White Woe can be found there. It drains life and
has good attack power.
Hint: Balmora: Get rid of bounty for free:
Go
to Balmora and join the Thieves Clan in the Southwall Cornerclub. The
man at the counter downstairs can take of your bounty for a price. To
get rid of it for free, drop all your money in one of the crates
outside the Cornerclub. Go inside and talk to the man downstairs behind
the counter. Choose to talk to him about the price on your head. Accept
to pay, but since you have no money in your inventory, you will not
lose anything and your bounty will be gone. Go back outside and get
your money from the crate.
Hint: Balmora: Good armor:
Go to the armorer
in Balmora and look behind the counter to find Orcish Cuirass and
Orcish Boots. If you take them, use adrenaline rush and jump over the
counter. Go out the door and immediately visit the Thieves Guild to get
your bounty cleared. Drop gold and it is free. If you get caught,
resist arrest. You can then go back and steal more items from him like
such as the Dreugh Helm and Shield.
Hint: Belmada: Easy items:
Immediately when
you get out of the office and into Seyda Neen, go straight north and
into the swampy area. Keep pushing forward until you hear screaming.
Look up, and a body should fall in front of you. Search the body and
take his clothes and weapon. The weapon does very good damage and is
needed for the next part. Head back towards Seyda Neen, but go left at
the intersection. You should see a giant monster and a man. The monster
is a means of transportation in this game, and if you talk to the man,
you can be taken to Belmada. Go there, and once you arrive in town, go
to where the shops are located. They have signs in front of the houses.
Save before you do the next task. Look for the shop "Trader; R'avirr".
Go into the shop and you will see a lion object to your right. Enter
the back room. You will see equipment for the taking. Get out of sight
of R'avirr (lion) and take what you need, but keep your sword. Then get
behind R'avirr, draw your sword, and by any means necessary, kill him.
Continuously press Attack and you should be fine. Once the dealer is
dead, check his body and take all the weapons there. There will be a
Fiend Katana and Fiend Tanto on him. The Katana is worth 9000 gp and
the Tanto is worth 3000 gp. Sell the Tanto and all the other weapons on
him. With the Katana, there is a spell that turns it into some sort of
demon weapon that does a great deal of damage. Save the game again,
then go to the other arms and armor dealer close by. Get behind the
guard in there, turn your sword into demon form, then hold R and
release. He will turn around and ask that you either pay him, go to
jail, or resist. Pay him 40 gp. Keep doing this and he will eventually
die. Kill the dealer as well. Take the best armor and equip it. Behind
the counter are 2500 gp armor and 800 gp boots. Take the good items and
sell the rest. Save the game and continue with your new items.
If you require fast money or enchanted items, go to the trader R'avirr. Do not worry if you are not at a high level. If you need help to kill him, summon the ancestral ghost. Take all of his enchanted items and sell or use them.
Hint: Berandas: Good armor:
Go to Berandas to get a very powerful pair of boots. They are light and
have a better armor rating than The Ten Pace,and Diaedric boots. They
Levitate from 30 to 40 point but they are not constant. There are some
strong monsters but nothing that is extremely tough. The boots are at
the very bottom of the keep, which is a small building that says the
upper level.
Hint: Caldera: Easy money:
For easy money
early in the game, go to the Mage's Guild in Caldera. Go into the tower
and go up the stairs to an unguarded table. The table is filled with
alchemist equipment that range in value from 100 to 4800 gold pieces.
If alchemy is a major part of your class, you can use this to help you
greatly. However, if you just want the money, the best place to sell it
is the alchemist in Balmera next to the Fine Clothier. She is loaded
with gold and if you have not made her mad, you can get a hefty pay
check.
For some easy money, make sure you do not have Alchemy as one of your major or minor skills when you start the game. Start the game and immediately go about getting about 2000 to 3000 gold. Then, join the Mages Guild (you do not have to be a Mage). Go to the bottom floor and find the cat person who will train you in alchemy. Get enough training to identify the first characteristic of the raw ingredients. Then, use the Mages Guild guide to teleport to Caldera. On the bottom floor of the Mages Guild in Caldera is be a fruity sounding man standing in front of a door. Go through the door and up the stairs to find a full set of alchemy tools of Master quality. Take them and go talk to the man that was standing in front of the door. Using the "Info" button find out any two ingredients that will make any potion. Buy all he has, exit the conversation, then talk to him again. He will have more. Continue to do this until you overencumber yourself with the ingredients. Then, go about making all those potions. At first, most will fail but you will get better. Then, take you potions to the manor in town. Inside you will find a talking scamp that will buy most everything at face value. Sell all of your potions, then repeat. If the scamp runs out of money, just rest and his money will return. The more times you do it, the better you will get at making potions. The better you get at making potions, the more your potions will be worth and the more of them you will have. It is a cycle that you can use as many times you desired to get as much money as needed. Start a character with the ability to summon an Ancestral Ghost and buy Soul Trap from the woman in the Mage's Guild (in the bottom in the back). Then, get some about 1000 to 3000 gp. Go to Tel Branora on the east side of the map in the islands. There is a woman in one of the first houses (a trader). Her name is Sylvan or something similar. You can buy common Soul Gems from her. Buy all the ones she has and say "Offer". Then, go back to barter and buy them again. They regenerate, and after the first time, she only has three but it stays there. After getting a good amount of them (save money for the trip home), go to Caldera. Go to the hotel next to Ghorak Manner. Stay there and summon a Ghost. Put Soul Trap on it, then kill it (Fire Bite recommended). You can rest in the bed -- do not pay; just go to the back room and do it there. When you filled the gems, you will see that each is now worth 4000 gp. Sell it to the Creeper next door in the upstairs at Ghorak Manor for face value. Do this once then rest for 24 hours because. This will regenerate his money as he only has 5,000 gp. When you sell them all, you can have up to 200,000 gp.
Hint: Caldera: Masters Alchemy Equipment:
Use the following trick to get the masters alchemy equipment for 200
gp. Buy the Masters Calcinator in Lower Waistworks, Vivec, Foreign
Quarter, at the Apothecary for 200 gp. Walk or transport to Caldera
Mages Guild. Up the steps in the south tower is a nearly complete set
of Masters Equipment.
Hint: Dagon Fel: Get map marked:
In the city
of Dagon Fel is a shop called "The End Of The World". Inside is a Nord
standing behind the bar named Sarnir the Clerk. He knows almost
everything there is to know about the world and skills. If you talk to
him and just questions, he can mark nearly every city on your map, even
small villages. He knows about all the five Dunmer Great Houses, skills
such as Block, Heavy Armor, and Alchemy. He also knows about all the
races, and the list goes on. It is difficult to get to Dagon Fel. The
only way besides walking is to go by boat from Tel Mora, Sadrith Mora,
Khuul, and Tel Aruhn.
Hint: Dren: Good armor and weapons:
In order
to get the Daedric Katana, go to the Dren Plantation. When you arrive,
look for a large building labeled "Dren's Villa". Enter it, then go all
the way down to the last floor. When you get there, look around for a
stair that leads to a door downstairs. There should be three guards
located there (some are in the second door). All of them are easy to
kill if you are a good warrior, but a very strong weapon or high level
is recommended. One of the guards has no shirt and a red Daedric
Shield. His name is Galos Farethi. He also is carrying the Daedric
Katana. The other two just have Glass Daggers and Glass Wild
ViperBlade. Also, go to the top of the building to find a man that has
a shelf directly behind him, holding some good items such as the
Daedric Greaves. He is also fairy easy to kill, but make sure you take
out everyone else first, or everyone in that building will attack you.
Go to Dren's Villa and kill all the people downstairs. At the top floor is a merchant with lots of good armor. If you kill him, you can get an Ebony Cuirass and an Endoril Helmet.
Hint: Ebonheart: Easy money:
Travel to Ebonhart and join the Imperial Cult. Talk to the Almoner,
Lulus Truptor, in the Imperial Chapel. He is downstair). Go on a few
Almoner missions. You do not have to collect the money if you already
have enough to pay him yourself. Eventually, he will send you to
Balmora to collect Cyrodillic Brandy. Talk to the owner of the club,
Eight Plates and ask her to donate some Cyrodillic Brandy. She will
gladly give it to you if her disposition is high enough. Then, try it
again. She does not seem to realize that she just donated a bottle, and
she will give you more. Keep asking her to donate Cyrodillic Brandy and
press A as many times as desired or are over-encumbered. It sells for a
decent amount, especially if you take it to the talking Mudcrab
Merchant.
Hint: Ebonheart: Good armor:
If you poke
around the coast surrounding Ebonheart, you will notice that a door
appears on your mini-map just off the shore. Swim down to it and go
through. When you surface on the other side, you will be in the
Ebonheart Underground Caves. The caves will branch off in three
directions. One is a dead end, one takes you to the secret entrance to
the Ebonheart Imperial Garrison (you need a key), and the third tunnel
leads to a man in shiny armor. He will attack you. If you win, he has
the Devil Katana (worth 10,000 gp) and the Lord's Mail, On top of being
worth 190,000 gp, it has an armor rating of 333, cures poison, and
resists magic.
Hint: Ghoastgate: Good armor:
Go to the
small town of Ghoastgate, just northeast of Balmora. When you arrive,
there will be two doors. Enter the left one, then follow the circular
hall all the way around until you see stairs going down. Inside the
first door on the left is a blacksmith. Kill him, pay the fee, and you
will have the full Glass Armor set, including the sword.
Hint: Gnisis: Amulet:
In the Gnisis region
is a woman named Synette Jeline by a pond just southeast of the Dwarven
ruin of Arkngthunch-Sturdumz (where you get the Dwemer tube from in the
Mage Guild quest from Edwinna Elbert). This woman will ask you to find
her lost ring that she has dropped in the pond. She will not get it
because she is a "lady of the evening" and cannot get dirty or wet.
Instead of immediately jumping in and finding the ring, if you are a
new player, save your game. Jump in and find her ring, It next to a few
reeds and may be difficult to locate. . When you do, she will attack
you and another person will appear nearby and start shooting arrows at
you. Kill them both by any means. Some high power attack scrolls may be
useful. After both are dead, the woman that appeared out of nowhere
will have an Amulet on her. This is a magic Amulet that will allow you
to have 80% chameleon. With this item, you can kill people 20 levels
higher without being seen.
Hint: Hlaalu: Enter the treasury:
Go into
the lower wasteworks of Hlaalu, Vivec. It is on one of the sides. Go in
and go down all of the steps. Once down there, you will see two people
dressed in nice clothes and two Ordinators. Taunt all four of them and
kill them. Then, take the deed for the Rethan Manor, which now makes
you the owner of it. Proceed into the next door and you will see
another Ordinator. Again, taunt and kill him. Go into the next door and
you will see two Ordinators. They will trap you -- jump over them. Keep
the door open and that will allow you to steal all the items inside
without them seeing. Take it and run. There is a full Glass armor set,
including a helmet, over 5000 gp and lots of good weapons.
Hint: Maalog Mar: Good armor and weapons:
Go
to Maalog Mar and enter "Armigers Stronghold". There will be a man in
there that you can train with. train with the long sword until you
cannot progress farther or do not want to. Then, buy an average long
sword and return to the trainer. You will then need to kill him. The
easiest way is to face the room door (make sure its closed) and hit him
once. He will then use magic and back up slowly. When he reaches the
closed door, open it and he will be caught between the door and the
wall. You then can kill him without worry. When he dies, you will get a
Daedric Long sword with a chop damage of 1 to 60 and Glass Armor that
has a huge value and a great armor rating. You will not find a better
weapon or armor for awhile.
Find someone with Glass armor. It is dark metal armor with green glass in it. Save the game, then try to kill them. If you kill them you will not get reported and everyone there will not attack. It is light armor with an armor rating of 105. It is also worth a lot of gold if you decide to sell it.
Hint: Marandus Fort: Easy money:
Go to Marandus Fort next to Lake Nabia. Enter and get to the top of the
building. There should be another building or room on the roof. Go in
and there will be two chests on the far side of the room. The one on
the right will hold an enchanted weapon and the one on the left will
either be empty or hold an Ebony weapon. If there is an ebony weapon in
the left chest, take it and leave the room. If not, leave the room, go
back in, and look in the chest again. Repeat this until it holds an
Ebony weapon. After you get the weapon, you can leave the room and come
back in to find another Ebony weapon. This will not happen every time,
and you may need to repeat the process up over ten times but eventually
another Ebony weapon will be in the chest. This can be repeated as many
times as needed. Note: You may want to mark the Mudcrab before coming
here, as Ebony weighs a lot and you cannot carry much of it with you.
You can leave some of the Ebony on the floor next to the chest, then
collect everything when you are done and recall to the Mudcrab to sell
them.
Hint: Mzanchend: Dwarven crossbow:
There is
a Dwarven crossbow in a locked chest in the ruins of Mzanchend,
north-east of Uvirith's Grave. It is the one with a bridge.
Hint: Rotheran: Good weapon:
Go to the
Rotheran Arena. Note that everyone in there will go after you. Find a
man with a shiny robe. Kill him and he should be carrying a 95,000 gp
weapon. You must have a good weapon to defeat him.
Hint: Sadrith Mora: Good weapon:
Travel to
Sadrith Mora. There is a small island not far southwest of Sadrith
Mora. On that island there is a cave next to a sandy beach. There may
be a rat prowling the beach. The cave is called Abinad or something
similar. Go into the cave and take the first left you find. Defeat the
two monsters down that path and go up the ladder into the next tunnel.
That tunnel should lead to a small underground island with purple
crystals. Eventually, you will see a platform where someone has
apparently been living. Go to the platform, and you should see a lady
around nearby. She will attack you. Kill her. She has the Chrisamere
sword which weighs 30 lbs, and has a maximum attack of 70 (chop).
Hint: Seyda Neen: Magic flight:
You can get
this at any point in the game. Walk about 100 to 150 feet northwest on
the road from Seyda Neen (the place you start from). You will here an
:"Aaahhhhhh" as someone falls from the sky. His body will be on or near
the road. Walk over to him take his potions, books, clothes and dispose
of the body so no one will find out. Read the book so you know what he
was doing. Use the potion whenever desired. It will boost your
athletics 1000 points for seven seconds. You can now fly, but watch
where you land because you can die on something hard or have low HP.
Note: Save the game before using the potion.
Hint: Seyda Neen: Mentor's Ring:
You can
find Mentor's Ring with a five minute walk northwest of Seyda Neen
along the coast; 500 meters northwest of Processius Vitellius' (the tax
collector) body. It is in a tomb right on the coast. There are several
Ancestor Ghosts guarding it, but they are easy to kill with a spell
(weapons are more difficult). Go through several rooms until you reach
one with a big urn at the end. The urn is trapped. Either disarm it or
take the damage (one Hearth Heal required). It does about 50 points of
damage. Inside is Mentor's Ring (Intelligence + 10, Willpower + 10,
constant effect), which is worth 3000 Drakes, a couple of scrolls, a
potion, and a key to his chest which contains 100 Drakes.
Hint: Seyda Neen: Good armor and weapons:
When
you first leave the Census Office in Seyda Neen at the start of the
game, you will see a wooden door veered to the right. It is the Census
Office Warehouse, which is locked level 45. Purchase (or steal) an
apprentice/master's lockpick and pick it. Once inside, go up and to the
left to find a winding stone staircase going up. Near the staircase is
a group of crates. Look through these to find different types of armor
and weapons, including Bonemold types, Nordic, Orc, etc. This is easily
raided (only one guard on the lookout who walks around the hallways)
and can get you a lot of money or protection.
Hint: Suran: Good armor and weapons:
East of
the city of Suran is an Ogre named Umbra. He claims that no one in the
world has the power to defeat him. He gives you the option to fight
him. If you manage to kill this extremely tough Ogre you will get a
complete Ogre Armor set and the Umbra Sword, which does 10 to 50 damage
and is worth 110,000 gp.
At the top of the guard tower near the Silt Strider port in Suran, under the bunk bed on the top floor is a Sword of White Woe. Note: Sword of White Woe can also be found in the East guard tower in Balmora. It does 3 to 44 damage and drains 1 to 10 points of health over 30 seconds.
Hint: Suran: Strip bar:
You can find a strip bar called "Desele's House of Earthly Delights" in
Suran. It is directly across from "Ranosa Gilvayn: Outfitter". They
have dancers and drinks.
Hint: Tel Aruhn: Easy money:
In Tel Aruhn,
there is a slave seller named Savile Imayn. She had a slave named
Reeh-Jah that ran away. The slave is south of Tel Aruhn in the
wilderness. If you find a path made of pages from a book, then follow
it and you will find the slave. He will tell you that he needs to go to
Ebonhart. Kill him. Take his things (if desired) and return to the
slave seller in Tel Aruhn. Every time you ask her about Reeh-Jah, she
will pay you 50 Drakes. Continuously press A to rack up an unlimited
amount of money.
Hint: Tel Branora: Good weapons:
Go to Tel
Branora (southeast island) to find a trader near the large tree (not
the far one). When inside go upstairs, take a left, then go downstairs
into a room with a desk. In it, you will find a Glass item. Do not take
it. If you leave the place and reenter, the item will be different
almost every time. There are five items that appear: Claymore (32,000
gp), Long Sword (12,000 gp), Staff (more than 2,000 gp), Axe (8,000
gp), and Magic Axe (10,000 gp).
Hint: Tel Fyr: Good armor:
Note: This trick
requires a Rising Force potion and a very good lockpick or a scroll to
unlock up to 100 points. Go to Tel Fyr, a very small town only
consisting of a tower. Enter the tower and go to the very top level,
where there will be a door going into the Hall Of Fyr. Go in this door.
When you are in the room, look directly up to find a hole leading to a
room upstairs. Use your Rising Force to get up there. Once there, you
wil find four rooms. Find the one with a closet. The closet will have a
100 point lock and is trapped. If you can open this, you can get a
curiass with an armor rating of 181, and it is light. The easiest way
to open the closet to finish all the missions for the Thieves Guild.
You will get the Skeleton Key, which will open any lock. You can also
go to the burial cave near the Urshilaku camp, which also has a lot of
other good items in it.
Go to the tower in Tel Fyr with a Rising Force potion and a very good weapon. Kill the man with the Deadric armor set. He is very difficult -- make sure have some potions of health. You can also pick him off with a bow by making him fall down the hole and kill him without getting hurt.
Hint: Vivec: Easy money:
Get a bow. Go to any of the Mages Guilds and teleport to Vivec. Go out
of the Mages Guild there and you will see a big round flower holder.
Get in the center, but make sure you have a good weapon or destruction
spell. Wait for the Ordinator to pass by and shoot him with the bow. He
will run towards you and ask for gold. Refuse and he will try to get
you, cannot get in the flower holder. Do not get too close, and either
chop him up or burn, shock, freeze, or poison him. You can get his
items and sell them to the Creeper in Caldera. The mace is worth 12,000
gp and armor is worth 5,000 go. Go out and rest. Return and sell an
item worth 2,000 gp. Leave, rest, return, and repeat. Choose to sell
the mace, press L, buy back the other armor you sold.
Go to Redoran, Vivec. Then go to the Redoran Plaza (located at the top of the Redoran). In the center will be a building with walls around it. Go in there. Go up the stairs and find the door on the right. Open the door and stand in between it and the wall. Close the door so you can see the dressers, and not the lady. Look into the dressers and take the key. Then, go outside the building and enter the Redoran treasury. Go to the lowest part and unlock the sell door. Keep it open and wait about an hour (game time). The guard will leave quickly. Shut the door and steal. Then, go to the talking Mud Crab or Creepy in Caldera. Note: He only has 5000 gp and the Mud Crab has 10,000 gp. If you go to Foreign Quarter Plaza, get a bow, or have some quick feet and attack a guard. Run to the Smiths House Ralen Tilvur. You will notice that there is a very small crack which you can manage to jump on. The guard will approach and try to get on. You can hit him for a long time and usually kill him before he manages to get up, and he cannot attack you. Sell what he has to a smith or a trader. Make sure they have enough money to give you for the items.
Hint: Vivec: Good armor:
Immediately after you start out, you can ride the Silt Stiders (travel
bugs) to Vivec. Go to the Redoran Waistworks. Go to the smith located
there and enter the room in the back. Close the door and you can take
anything desired. He has good armor, such as the Dreugh Curiass, a
medium armor with a good armor rating.
Go to Vivec. Then, go to Redoran part of Vivec. Go to the top where there is a large door. It should be the Redoran Plaza. Find the big house in that section. Enter and go to the top. It should peak up to one room. There should be a woman in there. Get Mysticism up to about 45, then Telekinesis. To the left is a dresser. Step out of the door just enough so you can see the dresser, but are in sneak mode and cannot see the girl. Use Telekinesis, look in the dresser, and get the key. Go outside to the Redoran Plaza. Go to the Redoran Treasury house. Go down the stairs in front of you to the right, and open the Redoran Vault. Go to the very bottom and use the key to open the vault. There should be a guard inside. Leave the door open and wait about an hour (game time), and he will leave. Close the door and start looting. There are two level 90 small chests and four level 50 chests. One of the crates contains glass armor and weapons. There is also some money on the table in there. If you want the best medium armor, go to Vivec. Walking around the Cantons are Ordinators. They have Indoril armor. Its better than Dreugh, Orcish, and Bonemold armor. Kill an Ordinator and you can get all the armor, except for the greaves (you have to find them). The cheapest piece of armor is 1400 Drakes, and they carry Ebony Maces. Anything containing Ebony is expensive. The Mace is worth 12,000 gp. To get some good armor for beginners, go to Vivec. Talk to people around town about the latest secrets and rumors. You will eventually hear about seven murders in Vivec. After hearing that, go to the Temple Canton and the Hall Of Justice door. Find the Office Of The Watch and talk to the Captain. After doing that, go to the Foreign Quarter Underworks and find an Orc that is standing around there. Talk to him about the woman with a dagger and he will say he saw someone down in the Underworks. After talking to him, walk around some more and the lady will attack you. Kill her and report back to the Office Of The Watch for a free Ordinator Cuirass and Helm. After starting the game, go to Vivec. Go to the temple and buy a Rising Force potion. Walk under the big moon and donate the potion. You should now be able to levitate. Fly around until you find a Ordinator. Shoot him with your bow and arrow until he dies. You will be able to take his armor without being touched. Enter the arena section and go to arena training. Go up the stairs to find a man with all the Ebony armor except for the helmet. Kill him, the three Ordinators, and the clerk to get the Ebony armor set.
Hint: Vivec: Magic flight:
You can do this at any point in the game and as many times as desired.
Go to the Temple. Walk up the stairs and buy a Rising Force potion for
4 to 5 gp from the woman in the center. Any type of up rising potion
will work. Walk under the Ministry of Truth (the floating moon) then
make your way towards the shrine and donate the potion. If the potion
is of good quality you can levitate (fly) for three days, which is long
enough for you to go to Dragon Fel. While flying use the Left
Analog-stick to look around, use the Right Analog-stick to move. Look
down, then walk forward to move down and vice versa. Note: You cannot
fly while fully loaded and it does not fatigue you.
Hint: Easy money:
After you are done
creating your character, go over to the shelf in the first room to find
a limeware platter worth 650 gold. To steal it without getting it taken
away, take it then quickly press B to put it in your inventory. Then,
drop it on the floor and press B .The guard will approach you and say
something. Accept his offer, then look on the floor and pick the
platter up, without getting into trouble. This can be done with any
item on the shelf.
As soon as you start finding and acquiring more expensive items by stealing, fighting, or receiving, bring the items back to a good person to barter with and drop the items nearby on the floor. For example, use the people in Balmora and others (Creeper in Caldera). In the Mage's Guild, put alchemist tools next to Ajira, and weapons next to the lady upstairs (you can barter your scrolls here also). Then, barter when you need the money, using the sell one/buy many/sell back/wait method. It is easy to get a few hundred thousand in gold with this trick. One good way to keep this going is to fight the Ordinators and bringing back their weapons and armor. If you have been paying to have the price on your head removed in the Thieves Guild, you can get this money back by bartering scrolls or books in the same way. Also, when fighting guards and Ordinators, make sure you pickpocket them first,. If you kill too many in cold blood you will be served with a death warrant. Join Guilds, empty out their equipment chests, then sell the items to other Guild members. There is a new chest in each town with a Guild. Buy a good summon spell such as Summon Flame Atronach. Then, buy many Greater Soul gems and Gem Feeder scrolls. Summon the Flame Atronach and cast a Gem Feeder scroll on it. Kill it and you will increase the amount of the Soul Gems. You can do this as many times as desired. Get a Summon Spell Of Golden Saint (in a tower in Tel Branora). Go to a spell maker and lower the time to where you can use it. Then, summon and kill it somewhere safe (in a room of Ald Run Mages Guild). Just before it disappears, try to get the items. If you do not see the body behind the screen, do not pick up the items or the game will crash. Restore your Magika and try it again until successful, then sell the items. In Tel Branora (southeast islands), there is a sorceress shop in the first house coming off the boat. She sells unlimited Common Soul Gems and in Caldera (Ghorak Manor, second floor) is a Scamp named Creeper that will buy Soul Gems for 5,000 gold. Buy about fifty Common Soul Gems at 40 gold, summon an Ancestral Ghost or Greater Bonewalker, trap their soul, and sell them to Creeper for 5,000 gold.
Hint: Stay for free:
When you are in a city with an inn and your fatigue or health is down,
instead of paying 10 gp to the clerk, just find a room and sleep in it.
Your crime will not be reported and no one will know.
Hint: Books:
Reading some books will
increase certain skills, locate places on your map, tell how to defeat
various enemies, give you great history and background for the game,
give you chances for quests, give riddles, tell jokes, give racial
backgrounds, and tell how to make certain potions and what ingredients
to use.
Hint: Keening Shortblade:
You can get this
sword in a part of the main quest. However, you do not have to follow
the main quest to go claim it as your own. Instead, go to Odrosal, A
Dwemer ruin southeast of Dagoth Ur. Inside the Dwemer Ruin, climb the
ladder to retrieve the Keening Shortblade. You can get the key to the
ladder from Dagoth Odros, after you kill him. Note: This sword requires
Wraithguard to be worn before it can be wielded.
Hint: Wraithguard gauntlets:
You can get
these gauntlets two different ways. One, follow the main quest and
Vivec will give them to you. Or, kill Vivec and get Kagrenac's Planbook
and Journals from Tureynulal and Endusal. One is a Dwemer Ruin
northeast of Dagoth Ur, the other one is southwest of Dagoth Ur.
Hint: Increase Acrobatics skill:
To increase
Acrobatics, jump as you are traveling. It will level up after 50 to 100
jumps. Jumping from building top to building top may increase this
skill faster. You can also jump in place.
Use the following trick to get 1000 Acrobatics. This requires two scrolls of Icarian Flight which can be obtained from Tharhief near Syda Neen. Cast a scroll of Icarian Flight then jump forward. Ready another scroll of Icarian Flight. A few seconds before you land, cast the second scroll. You will land with no damage taken and receive 1000 Acrobatics. Note: When you have over 1000 Acrobatics and you jump, you will die unless you land in water. To get your Acrobatics skill up quickly, find a long stairway or a fairly steep hill. Jump up the stairs or hill while holding the movement stick Forward. Keep pressing Jump because you will not jump high or go very far with only one jump. You will be jumping so fast up the hill or stairs that it will not take too long to increase that skill. You will jump about five or six times for every jump you would have done while standing still or moving across flat land. This is especially useful when leveling up a character that needs good strength.
Hint: Increase Armor skill:
To increase Armor, find some enemies that do not do much damage and get hit by them. The Slaughterfish is a good choice.
Hint: Increase Athletics skill:
To increase Athletics, run (not walk) around until your fatigue bar
hits 0. Then, wait for your fatigue bar to raise to full and repeat.
Hint: Increase Block skill:
To increase Block, hold Chop while using a shield and get hit by enemies.
Hint: Increase Magicka skill:
To increase
various Magicka skills (Alteration, Destruction, etc.), go to one of
the Mages Guilds and look for a person that has the option of
Spellmaking. For example, if you want to increase Destruction, go to a
spell that is under the Destruction school, such as Fire Bite. Put the
spell Firebite under Effects and set all of the things such as duration
and magnitude to 1. Go around casting the spell at objects (not at
people). Every time you cast it, it will go up about 3/100 points.
Hint: Increase Mercantile skill:
To increase
Mercantile, buy something cheap (10 to 20 gp) and always go down on the
price slightly. Then, sell it back for a little more than they desire.
Hint: Easy leveling and controlling level up multipliers:
First,
you will need a lot of money, depending on the skill you wish to train.
Next, you will need to find someone who teaches that skill. Once you
have done both of those things, start training repeatedly in a certain
skill, or multiple skills. As you probably know, when someone trains
you in any skill, your level meter goes up 1/10. Train ten times, or
however many times it takes you to level, to level up. To control the
multipliers (relatively) you will need to know the governing attribute
of the skill(s) you have trained in. When you train in something, the
multiplier on the governing attribute of that skill goes up by 1x, to a
maximum of 5x. You can have any number of multipliers, as long as they
add up to ten. Note that certain skills take more to train than others,
and as your skill increases, so does the price of the training. The
following is a list of trainers and their locations that can train
their particular mastery up to 100 points. Note: Some of the trainers
will require you to do certain things, such as get to a certain rank in
their guild. Others will train you for your gold.
| |
|||
| Acrobatics | Senyndie | Fighter's Quarters | Waistworks - Vivec Arena |
| Alchemy | Abelle Chriditte | Popylon Chamber | Stronghold - Valenvaryon |
| Alteration | Seryne Relas | Home | Tel Branora |
| Armorer | Sirollus Saccus | Lowest Level | Hawkmoth Garrison - Ebonheart |
| Athletics | Adibael Hainnabibi | Abidael's Yurt | Kaushtababi Camp south of Molag Mar |
| Axe | Alfhedil Elf-Hewer | Upper-Level | Stronghold Falensarano |
| Block | Shardie | Courtyard | Buckmoth Fort outside Ald'ruhn |
| Blunt Weapon | Faralenu Henim | Abbey of St. Delyn the Wise | St. Deyln Plaza - Vivec |
| Conjuration | Methal Seran | Lowest-Level | Ald'ruhn Temple |
| Destruction | Leles Birian | East of Piernette's Farmhouse | Located east of Pelagiad |
| Enchant | Quorwynn | Near Exit | Stronghold Indoranyon |
| Hand-To-Hand | Taren Omothan | SW Bedroom | Lowest Level - Holamayan Monastery |
| Heavy Armor | Seanwen | Arena | Fighter's Training - Vivec |
| Illusion | Erer Darothril | Dirty Muriel's Cornerclub | Sadrith Mora |
| Light Armor | Aerin | Andus TRadehouse | Mar Gaan |
| Long Blade | Ulms Drathan | Armigers Stronghold | Molag Maar |
| Marksman | Missun Akin | Missun Akin's Hut | atop Stronghold Falasmaryon |
| Mercantile | Ababael Timsar-Dadisun | Ababael Timsar-Dadisun' Yurt | Zainib Ashlander Camp |
| Mysticism | Ardarume | West Wing | Gateway Inn - Sadrith Mora |
| Restoration | Yakin Bael | Vos Chapel | |
| Security | Hecerinde | Hcerinde's House | Balmora |
| Short Blade | Todwendy | Lucky Lockup Cornerblub | Balmora |
| Sneak | Wadarkhu | Dreugh-jigger's Rest | Gnaar Mok |
| Spear | Mertis Falandas | Lower-Level | Tower Dusk - Ghostgate |
| Speechcraft | Skink-In-Trees-Shade | Mages Guild | Wolverine Hall - Sadrith Mora |
| Unarmored | Khargol gro-Boguk | Vacant Tower | Dragon Fel |
Hint: Increase weapon skills:
To increase any one of your weapon skills, bind that type of weapon and hold X + L +R at the same time. The game will make a switching sound, but it will not actually switch.
Hint: Stealing items easily:
Get on a
counter, aim down at what you want to grab, jump into the air, and at
the height of the jump press A. If done correctly, you will grab the
item without getting a bounty. To test this, jump up, and at the height
of the jump, talk to the merchant. He should say "Who's there?". You
can use this with Telekenesis to get things out of reach from the
counter; or with a lock pick or unlock spell to open chests undetected.
Hint: Keep stolen items:
Use the following
trick to keep your stolen items if you get caught. Rather than paying
someone to relieve the bounty on your head, drop everything in your
inventory, except gold, somewhere you will remember. The objects will
not be removed from the game. Then, pay a guard. You will not lose your
stolen items and the bounty will be gone. As an additional bonus, the
person you stole from will not attack you anymore or be sour towards
you.
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