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Content › The oblivion facts list!
The oblivion facts list!

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The Oblivion Facts List
Originally by Sothis and kept up-to-date by Ixidorsbane, and now in conjunction with the Unofficial Oblivion FAQ by Astarsis
NOTE: as this is such a huge article it is on a number of pages, just use the arrows at the bottom of the page to navigate!

Quick links: Yes list | No list | Maybe List | Footnotes | Misc Notes | Works Cited

Yes List
Things that WILL be in the game:
> 1st and 3rd Person Views
> 1500+ NPC?s*
> 121 Plant Types
> 150+ Quests
> 16 Square Miles (Not including dungeons or the realms of Oblivion)
> 200+ Dungeons*
> 200+ Hours of Gameplay (Main Quest is 20-25 hours long)
> 21 Skills*
> 40+ Creature Types (Many broken down into sub-types)
> 400+ Books
> 5 Counts Fighting for Power*
> 5 Different Breeds of Ride-able Horses for Purchase (Will be kept in stable while in towns or not using)
> 6 Factions/Guilds (The Arena*, Blades*, Dark Brotherhood*, Fighters? Guild, Mages? Guild, Thieves? Guild*)
> 7 ?Big? Battles (Entailing more than the average 6-8 NPC?s fighting on screen at once)
> 9 Major Cities*
> 9000+ Objects (All of which are movable, and react accordingly with the environment)
> Ability to Purchase Homes (One in every major city)
> Birthsigns (Same 13 from Morrowind but apparently with more detailed and specific effects)
> Borders*
> Caius Cosades (Returing from MW, but he'll most likely be the only one)
> Cast-on-Strike Enchantments
> Compass (Will only show places close by and that are relevant to current selected quest, can also mark a place on the map and have it point to that as well)
> Daedric Quests (Shrines scattered across the world where you can pick up quests)
> Decoration (For your homes but unknown what kinds)
> Dogs for Pets (Their disposition towards you based on your Personality)
> Dynamic Soft Shadows (For all objects and NPC's/creatures)
> Dynamic Weather and Time
> Essential NPC Indicator (Subtle icon appears when looking at an essential NPC)
> Expanded Character Creation Process*
> Events/Festivals (Official mod downloadable for PC and X-Box 360)
> Evidence chest (When you're arrested all of your belongings end up here)
> Fast Travel Map
> Full Character Voice Acting (50+ Hours, Announced: Sean Bean, Linda Carter, Terence Stamp, Patrick Stewart)
> Greater Powers for Each Race (Imperials: Star of the West, Voice of the Emperor)
> Hoods/Hooded Robes
> Horse Armor (Official mod downloadable for PC and X-Box 360)
> Improved Combat*
> Increased Graphics Options (More optimization for lower end systems)
> Infamy Rating (Crime level that goes up but not down, helps calculate NPC disposition)
> Interactive Jail (Serve your time or find a means to escape)*
> Light, Shadow and Sound Based Sneaking
> Lockpicking Mini-game*
> Magical Staves (Fire spells from staff (oversized wand?))
> Magical Transportation (Instantanious, we're unsure what form or name it will take, but will be similair to Mark & Recall)
> Magicka Regeneration (Based on Willpower)
> Necromancy (Ability to reanimate defeated enemies or NPC's and have them as followers but unknown for how long)
> New and Improved Dialogue System (Listen in on conversations for new topics)
> New Persuasion Interface*
> Oblivion Realms Locked after Main Quest
> Physics-based Sound (A sword sounds different when hitting stone then it does when hitting wood)
> Potion Application to Weapons*
> Quiver (Container for arrows you wear on your back and arrows visibly disappear)
> Races from MW (Altmer (High Elf), Argonian, Bosmer (Wood Elf), Breton, Dunmer (Dark Elf), Imperial, Khajiit, Nord, Orc, and Redguard)
> Radiant AI*
> Realistic Physics (Havok Engine 3.01 implemented, meaning objects have mass, weight, and react to one another accordingly)
> Red Hand (A hand will turn red if an item you're looking at belongs to someone)
> Respawning of some NPC?s (Guards and Bandits)
> Sitting/Lying Down
> Skill Trainers (Master Trainers still unknown)
> SpeedTreeRT Technology (Realistic trees and vegetation that will animate in real time to the weather)
> Stats Menu (Tracks kills, stolen items, necks bitten as a vampire, etc., all of which will effect how NPC's will react to you)
> Stealing of Horses (But they will return to their owners when you leave them)
> TES Construction Set (PC Only)*
> Traps (Physics based booby-traps)
> Traveling NPC?s
> Vampires*
> Visibly Sheathed Weapons (Swords at belt, bows and long-swords on back)
> Welkynd Stones (aka Elven Power Crystals, they wield great power that you can use, but unknown what powers they are)
> Yielding*






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